Open for Enrollment
You can also start immediately after joining!
This exclusive course is part of the program:
Creating for Mixed Reality
Go at your own pace
4 Sessions / 13 hours of work per session
Included w/ premium membership ($20/month)
Skill Level
Intermediate
Video Transcripts
English
Topics
Animation, Architecture, Mixed Reality, Unity, Game Design, Interaction Design

Not available for purchase in India

Open for Enrollment

Creating and Capturing Mixed Reality

Open for Enrollment
You can also start immediately after joining!
This exclusive course is part of the program:

Would you like to enroll?

Enrollment for this course has closed. But you can enroll in a future offering (please select)

Enrollment has closed

Go at your own pace
4 Sessions / 13 hours of work per session
Included w/ premium membership ($20/month)
Skill Level
Intermediate
Video Transcripts
English
Topics
Animation, Architecture, Mixed Reality, Unity, Game Design, Interaction Design

Not available for purchase in India

Course Description

Creating for Mixed Reality involves a variety of disciplines and tools that need to be brought together into a single pipeline. Rarely does one person contain the experience to do everything to satisfaction, it takes a village. In this course we will investigate the wide array of disciplines (architecture, vfx, animation, game design, interaction design, character design) and look at different approaches to creating content including shortcuts to achieve a more lifelike experience with less effort.

Reviews
schedule

This course is in adaptive mode and is open for enrollment. Learn more about adaptive courses here.

Session 1: Exploring Foundational Tools (December 24, 2024)
This session will cover the wide array of disciplines and tools used to make content for mixed reality.
12 lessons
1. Course Introduction & Creative Pipeline Overview
2. Concepting, Modeling, Animation
3. Visual Effects, Coding, Sound Design
4. Testing & Deploying
5. It Takes A Village: Perspectives From Practitioners
6. Foundations of 3D Rendering
7. Geometry: Google Blocks & Unity Meshes
8. Lighting: Adding Dimension & Atmosphere in Unity
9. Physics: Particle Systems in Unity
10. Animation: Keyframing Properties in Unity
11. Audio: Spatializing Sound in Unity
12. Outro
Session 2: Approaches to Workflow (December 31, 2024)
This session will cover different approaches in creating mixed reality assets and exploring various ways to capture the physical world with 360 video, motion capture to photogrammetry.
8 lessons
1. Introduction & Perspectives on Workflow
2. Creating for VR in VR: Unity + Poly, Sketchfab, and Tiltbrush
3. Creating for VR in VR: Medium, Quil, Sketchbox
4. Matte Painting in Mixed Reality
5. Motion Capture to VR: Kinect, Unity
6. Photogrammetry: Capturing the Physical World
7. Volumetric Capture to VR: Kinect, Brekel Pro, Unity
8. Outro
Session 3: Perspectives from Architecture and Social Philosophy (January 7, 2025)
This session examines how the fields of Modernist architecture and industrial design think about space and objects. We'll review specific architects and industrial designers and explore why what we create looks the way it does.
8 lessons
1. Evolving Aesthetics and Modernist Architecture
2. De Stijl
3. Bauhaus
4. Brutalism and Social Ideology
5. Contemporary Aesthetics: Zero Days VR
6. Media Architecture: Archive Dreaming
7. Building on Historical Context: House of Shadows of Silence
8. Outro
Session 4: Inspirations for Worldbuilding (January 14, 2025)
This session covers different examples of mixed reality environments. We'll discuss ways to think about the “worlds” or “scenes” we want to create and what we can do to enrich those mixed reality experiences.
11 lessons
1. Introduction
2. Zero Days VR Demo
3. Bladerunner VR Demo
4. Dear Angelica VR Demo
5. Luna VR Demo
6. Gnomes and Goblins VR Demo
7. Chroma VR Demo
8. Google Lightfield Demo
9. Weird Type Demo
10. Euclidean Lands Demo
11. Outro
Learning Outcomes

Below you will find an overview of the Learning Outcomes you will achieve as you complete this course.

Instructors And Guests
What You Need to Take This Course
  • Equipment (optional): Windows 10 PC (2015 or later), Oculus Rift CV1
  • Software: Unity (free version)
Additional Information

Please note: Taking part in a Kadenze course as a Premium Member, does not affirm that the student has been enrolled or accepted for enrollment by Pacific Northwest College of Art.

In order to receive college credit for these program courses, you must successfully complete and pass all 3 courses in this program. If a student signs up for the Creating for Mixed Reality program, it is recommended that these courses are taken sequentially.

*Partial credit will not be awarded for completion of only one course.

Peer Assessment Code of Conduct: Part of what makes Kadenze a great place to learn is our community of students. While you are completing your Peer Assessments, we ask that you help us maintain the quality of our community. Please:

  • Be Polite. Show your fellow students courtesy. No one wants to feel attacked - ever. For this reason, insults, condescension, or abuse will not be tolerated.
  • Show Respect. Kadenze is a global community. Our students are from many different cultures and backgrounds. Please be patient, kind, and open-minded when discussing topics such as race, religion, gender, sexual orientation, or other potentially controversial subjects.
  • Post Appropriate Content. We believe that expression is a human right and we would never censor our students. With that in mind, please be sensitive of what you post in a Peer Assessment. Only post content where and when it is appropriate to do so.

Please understand that posts which violate this Code of Conduct harm our community and may be deleted or made invisible to other students by course moderators. Students who repeatedly break these rules may be removed from the course and/or may lose access to Kadenze.

Students with Disabilities: Students who have documented disabilities and who want to request accommodations should refer to the student help article via the Kadenze support center. Kadenze is committed to making sure that our site is accessible to everyone. Configure your accessibility settings in your Kadenze Account Settings.